const ColorMaker = {
// 最大支持颜色种类数
TotalColors: 300,
// 获取颜色 seed:颜色种子(任意int)
getColor: (seed = 0) => {
var ret = {
TextColor: 'FFFFFF',
Color: 'FF0000'
}
// 计算对应下标
var idx = seed % ColorMaker.TotalColors;
// 计算颜色
var colorVal = ColorMaker._CalColor(idx);
// 转成RGB 16进制字符串
ret.Color = colorVal.toString(16).padStart(6, '0');
// 计算互补色
ret.TextColor = ColorMaker._CalTextColor(ret.Color);
return ret;
},
getRgbColor: (seed: number = 0) => {
const hex: string = ColorMaker.getColor(seed).Color;
return hexToRGB(hex);
},
getRgbColorArr: (seed: number = 0): number[] => {
const hex: string = ColorMaker.getColor(seed).Color;
return hexToRGBArr(hex);
},
_CalColor: (idx = 0) => {
// 默认返回红色
var ret = 0xFF0000;
// RGB的最大值
var full = 0xFFFFFF;
// 总共需要支持多少种颜色,若传0则取255
var total = ColorMaker.TotalColors > 0 ? ColorMaker.TotalColors : 0xFF;
// 将所有颜色平均分成x份
var perVal = full / total;
if (idx >= 0 && idx <= total) {
ret = perVal * idx;
}
ret = Math.round(ret);
return ret;
},
// 计算传入颜色的互补色
_CalTextColor: (input = '') => {
var R = input.substr(0, 2);
var G = input.substr(2, 2);
var B = input.substr(4, 2);
var rVal = parseInt(R, 16);
var gVal = parseInt(G, 16);
var bVal = parseInt(B, 16);
var hsl = rgbToHsl(rVal, gVal, bVal);
hsl.L = (hsl.L + 0.5) % 1.0;
var rgb = hslToRgb(hsl.H, hsl.S, hsl.L);
var ret = (rgb.R << 16) + (rgb.G << 8) + rgb.B;
return ret.toString(16).padStart(6, '0');
}
};
/**
* RGB 颜色值转换为 HSL.
* 转换公式参考自 http://en.wikipedia.org/wiki/HSL_color_space.
* r, g, 和 b 需要在 [0, 255] 范围内
* 返回的 h, s, 和 l 在 [0, 1] 之间
*
* @param Number r 红色色值
* @param Number g 绿色色值
* @param Number b 蓝色色值
* @return Array HSL各值数组
*/
function rgbToHsl(r: number, g: number, b: number) {
r /= 255, g /= 255, b /= 255;
let max = Math.max(r, g, b), min = Math.min(r, g, b);
let h: number = 0, s, l = (max + min) / 2;
if (max == min) {
h = s = 0; // achromatic
} else {
let d = max - min;
s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
switch (max) {
case r: h = (g - b) / d + (g < b ? 6 : 0); break;
case g: h = (b - r) / d + 2; break;
case b: h = (r - g) / d + 4; break;
}
h /= 6;
}
return { H: h, S: s, L: l };
}
/**
* HSL颜色值转换为RGB.
* 换算公式改编自 http://en.wikipedia.org/wiki/HSL_color_space.
* h, s, 和 l 设定在 [0, 1] 之间
* 返回的 r, g, 和 b 在 [0, 255]之间
*
* @param Number h 色相
* @param Number s 饱和度
* @param Number l 亮度
* @return Array RGB色值数值
*/
function hslToRgb(h: number, s: number, l: number) {
var r, g, b;
if (s == 0) {
r = g = b = l; // achromatic
} else {
var hue2rgb = function hue2rgb(p: number, q: number, t: number) {
if (t < 0) t += 1;
if (t > 1) t -= 1;
if (t < 1 / 6) return p + (q - p) * 6 * t;
if (t < 1 / 2) return q;
if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;
return p;
}
var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
var p = 2 * l - q;
r = hue2rgb(p, q, h + 1 / 3);
g = hue2rgb(p, q, h);
b = hue2rgb(p, q, h - 1 / 3);
}
return { R: Math.round(r * 255), G: Math.round(g * 255), B: Math.round(b * 255) };
}
export function hexToRGB(hex: string) {
// 移除井号(如果存在)
if (hex.charAt(0) === '#') {
hex = hex.slice(1);
}
// 确保长度是6个字符(包括两个字符用于每个RGB分量)
if (hex.length !== 6) {
throw new Error('Invalid hex color. It should be 6 characters long including the hash.');
}
// 将十六进制字符串转换为RGB分量
var r = parseInt(hex.substring(0, 2), 16);
var g = parseInt(hex.substring(2, 4), 16);
var b = parseInt(hex.substring(4, 6), 16);
return `rgb(${r}, ${g}, ${b})`;
}
export function hexToRGBArr(hex: string) {
// 移除井号(如果存在)
if (hex.charAt(0) === '#') {
hex = hex.slice(1);
}
// 确保长度是6个字符(包括两个字符用于每个RGB分量)
if (hex.length !== 6) {
throw new Error('Invalid hex color. It should be 6 characters long including the hash.');
}
// 将十六进制字符串转换为RGB分量
var r = parseInt(hex.substring(0, 2), 16);
var g = parseInt(hex.substring(2, 4), 16);
var b = parseInt(hex.substring(4, 6), 16);
return [r, g, b]
}
export default ColorMaker;